In terms of the three Zelda tenets - combat, puzzle-solving, and exploration - Oceanhorn 2 acquits itself serviceably. There's also a surprisingly expansive overworld, accessible on foot or by boat or aircraft, with many secrets and side-quests. The core of the game is a set of dungeons, with puzzles to solve and bosses to beat. You'll explore a segmented world populated with dungeons, treasures, monsters, and helpful NPCs. In general, the game plays like a pre- Breath of the Wild 3D Zelda game - something along the lines of Ocarina of Time or Skyward Sword. There are fewer issues with the title's gameplay loop. Other problems include some rushed revelations and an unconvincing, unearned romantic subplot. Some performances are fine others, most notably Fryda Wolff who plays the Knight Trin, are sub-par. That said, there are a few issues with storytelling. Indeed, there is a bittersweet air of inevitability to the whole game. Knowing how the story will end a millennium later adds additional emotional heft to the proceedings. Characters formerly thought saintly or villainous are shown here as far more nuanced, and the titular Oceanhorn, a scourge of the seas in the original game, is, one thousand years earlier, a reliable defender of humanity. In the prequel, you will experience events and personalities first-hand that feature as ancient history in the first Oceanhorn. How much you enjoy the narrative in Oceanhorn 2 will depend greatly on whether you've experienced and enjoyed the premier game. In your path stands Mesmeroth, a sinister wizard with a dark army at his command. As a young, nameless knight, you'll travel across the world of Gaia in a quest to return three divine pendants to their resting places. Oceanhorn 2 takes place one thousand years before the original Oceanhorn. It's a decent replacement for a 3D Zelda game, thanks to some interesting if unpolished ideas. Its prequel, Oceanhorn 2: Knights of the Lost Realm, is in a similar boat (no pun intended). Not to say that's a bad thing Monster of Uncharted Seas, for all its limitations, was a satisfactory substitute for a top-down Zelda. The series, which began its life on iOS as the ocean-faring adventure Oceanhorn: Monster of Uncharted Seas, has always been obvious in its appreciation for Zelda's mechanics, rhythm, and presentation. There are plenty of Zelda imitators out there, but the Oceanhorn series is among the most transparent in its emulation. By Evan Norris, posted on 05 November 2020 / 1,982 Views
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